Planning Group Adventures

In chapter 2, Passport to High Adventure gives important advice on how to help ensure your crew enjoys a safe and appropriate—yet exciting—outdoor experience.

Determine Crew Size

For safety reasons, every crew should have at least four members but never more than 12. Crew size must be within the group size limit specified by the land management agency.

Consider Crew Member Capabilities

Before planning a high-adventure trek or any outdoor adventure, it is crucial to consider the capabilities of each crew member. Ask questions like

  • Who should go?
  • What are their ages?
  • How much camping experience does each crew member have?
  • How does the crew deal with tough problems?

Match the Adventure to the Group

There are two ways to match a group with an outing. Older Scouts, Explorers, and Venturers can choose an outing and then find companions who have the necessary skills; or, they can go with friends and match the adventure and tailor the activities to fit the strengths and weaknesses of everyone involved. Keep the following in mind:

  • Experience and knowledge
  • Leadership
  • Teamwork
  • Maturity
  • Attitude
  • Interest
  • Physical capabilities
  • Duration of the trip

Determine the Distance

The distance a crew can travel depends on the terrain, each crew member's physical condition, the nature of the gear, and the reasons for taking a trek. How rugged is the country? A mile of flat trail is far different from a mile that gains a thousand feet in elevation. In planning a trek, estimate the length of time required to travel from place to place. Plan your distances conservatively. Opt for a reasonable trek pace when starting out. Pace can always be gradually increased, if desired.

Plan Where to Go

Once the group has considered the capabilities and interests of each crew member, the trek distance, and length of time, the next step calls for decision making—where to go, and when. A majority-rules vote works well since the group's destination presents endless possibilities. The descriptions in Passport to High Adventure will help the crew decide which council high-adventure program might best fit its needs and desires. Also consider the alternatives: national parks, national forests, U.S. Bureau of Land Management areas, U.S. Fish and Wildlife Service refuges, state recreation areas, or privately administered lands are just a few.

See the section in Passport to High Adventure called Council High-Adventure Programs for more detailed information about individual programs throughout the United States and Canada.